One connected 3D design software solution.
Adobe Substance 3D brings you an ecosystem of apps and content that empower you to design 3D. Texture assets and render your scenes intuitively. Connect your workflow to Adobe Creative Cloud apps.*
Note: U.S. Sales Only.
*Substance 3D plans are not included in Creative Cloud All Apps.
Texture in 3D with the go-to standard: Painter.
In Substance 3D Painter, you can select a brush and texture your asset in a fast and familiar interface. Modify existing paint strokes easily with layer manipulation. And with a real-time viewport, what you see is what you create.
Substance 3D Painter
Assemble and stage 3D scenes in your own virtual studio.
Substance 3D Stager is your own virtual studio to showcase your 3D assets in context. Drag and drop 3D assets, materials, lights, and cameras to set up the perfect shot. Export photorealistic rendered images, publish to the web, or share in AR.
Substance 3D Stager
Design 3D assets with infinite variations.
Create materials with complete authoring control. The node-based workflow in Substance 3D Designer lets you try everything and adjust at any time. Suit your materials for any scenario.
Substance 3D Designer
Capture the real world and sample it in 3D.
Transform an image of the physical world into a 3D material in a blink. Substance 3D Sampler closely matches your reference photo and allows the mixing of captures for more advanced surfaces.
Substance 3D Sampler
Create 3D models on desktop and in VR.
Substance 3D Modeler makes modeling in 3D as gestural and natural as drawing. Encourage your creative flow with this flexible and powerful 3D shaping tool.
Substance 3D Modeler
Select from a curated, high-end 3D asset library.
Access over 15,000 customizable models, lights, and materials created by world-class artists, for every industry. The Substance 3D Assets library has what you need for each part of your creative workflow.
Substance 3D Assets
Create for 3D
Explore the Substance ecosystem: tools and content dedicated to materials for 3D.
Substance 3D Painter
Paint life into your 3D assets.
Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.
The industry standard for 3D painting.
Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. It’s a go-to 3D texturing app for creative professionals everywhere.
Full creative freedom.
Painter helps you achieve the look you want, from product design to realistic games and visual effects to projects such as stylized animation.
Smart tools for enhanced artistry.
Use Smart Materials that adjust to any object to show realistic surface detail or wear and tear. Explore mask presets that adapt to any shape, and paint with efficient, dynamic tools.
What you see is what you get.
The state-of-the-art viewport in Painter shows all your artistic decisions in real-time. Iterate complex materials with advanced lighting and shadows, making texturing even more creative and painless. You can even preview your model in the included path-tracing mode.
It’s non-destructive.
In Painter, every action and stroke is recorded and can be recomputed at any time. This means you can change the resolution of your project at any time without ever decreasing quality, or even modifying existing paint strokes.
Power and usability for an excellent painting experience.
- Powerful paint engine. Paint using dynamic brushes, projection tools, or particles. Painter also supports Adobe Photoshop brush presets.
Smart materials and smart masks - Smart Materials and Smart Masks. Apply realistic details, from subtle dust layers to signs of extreme wear and tear.
- Advanced material creation. Reproduce real-life material behaviors such as subsurface scattering, sheen, anisotropy, or clear coat. Preserve these properties when exporting.
- Easy exports. Export to any game engine or renderer effortlessly. Create custom export presets to fit into any pipeline or workflow.
- Automatic UVs. Automatic UVs ensure that imported models don’t need any special preparation for texturing. Lay out UVs over multiple tiles to maintain high resolution.
- VFX support -. Painter supports multi-tile painting (UDIMs), Alembic, camera import, and Python scripting and is compliant with the VFX Reference Platform. It is also available on Linux.
Substance 3D Designer
Discover the power of 3D design software.
With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations.
The industry standard for material authoring.
Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.
Nondestructive, nonlinear.
The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, and adjust anytime.
Endless possibilities, infinite combinations.
Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.
Go beyond materials.
Generate dynamic 3D models, or combine existing elements like curves and kitbash models. Create parametric environment lights to use in any app supported by Substance 3D.
Integrates into any workflow.
Designer comes with an extensive scripting API so you can tailor the app to your needs. Build and share powerful plugins with the integrated Python scripting interface. Create tools and utility graphs to supercharge your pipeline.
The features in Substance 3D Designer give you complete authoring control for material creation — and more.
- An ever-growing library of content. Access hundreds of nodes and filters. Create any surface with unique and randomizable noises and patterns.
- HDR lighting creation. Create parametric lighting stages using procedural lights or 360° photos.
- Color management – Take advantage of Pantone and OpenColorIO support.
- MDL support. Create MDL materials with the dedicated shader graph.
- Send-to. Send materials and filters to other Substance 3D applications, allowing you to iterate in context with Designer.
- Parametric modeling (beta). This graph lets you generate customizable and dynamic 3D models.
Substance 3D Sampler
Digitize and enrich assets for 3D.
Substance 3D Sampler is at the heart of your 3D workflow. Easily transform a real-life picture into a photorealistic surface or HDR environment.
Transform real-world pictures into 3D materials.
Easily import a reference photo or snap one on the go with Adobe Capture and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.
Combine and mix materials.
Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.
An extensive content library to get you started.
Drag and drop your image, add a couple of prebuilt filters, and voila — a library of one-click generators, filters, and effects lets you quickly experiment and get results in just a few clicks. Send your assets directly to Substance 3D Painter and Stager.
The features in Substance 3D Sampler give you a complete material digitizer toolbox.
- AI-powered scan processing. The Image to Material feature removes shadows and generates albedo, roughness, normal, and displacement maps with unparalleled accuracy.
- Open ecosystem. Use your content anywhere. Send your assets directly to Painter and Stager, or use them in your favorite 3D applications.
- IBL creation. Create HDR environment lights in real time from 360° images. Enrich and edit them with parametric effects or even other lights.
- Edit in Photoshop. Send any input image to Photoshop and take advantage of its extensive image editing toolset, with direct feedback in Sampler.
- Atlas Splatter. Scatter leaves, pebbles, and more on your material. Choose from a vast library of atlases made by our team of 3D experts or use your own scanned content.
- Parametric effects. Add filters. Combine weathering and natural effects such as moss, snow, water, or dirt with any existing material.
Substance 3D Stager
Your fully equipped virtual studio.
Build and assemble 3D scenes in this intuitive staging tool. Set up assets, materials, lights, and cameras. Export and share media, from images to web and AR experiences.
Work on your final image.
Substance 3D Stager lets you make creative decisions in context. Refine and adjust your composition in real-time. Visualize and edit advanced materials with complex lighting and shadows.
Tools to flesh out your ideas.
Build your realistic 3D scenes with quick and efficient smart tools. Block out shapes, snap elements, activate physics to avoid collisions between models, and generate simple lights.
Access a vast network of resources.
Stager comes with models, materials, and lights to get started. Or explore and use the thousands of high-end assets made by our 3D experts and included with your Substance 3D Collection plan.
The features in Stager give you great tools to set up and showcase your projects.
- Lighting made easy. Enhance your lighting with the environment light editor or add physical 3D lights to your scene for advanced lighting design.
- Diverse format support. Enjoy support for an array of formats from CAD (for enterprise customers) to USD and glTF, as well as parametric Substance materials, lights, and models.
- Physics awareness. Set up realistic collisions between objects during positioning and transformation.
- Project showcase. Import your Painter projects into Stager with a single click and pick up where you left off.
- Interactive workspace. Switch between real-time rendering and interactive path tracing while keeping a high visual quality.
Substance 3D Assets
Select from a curated, high-end 3D asset library.
Access over 15,000 customizable models, lights, and materials created by world-class artists, for every industry. The Substance 3D Assets library has what you need for each part of your creative workflow.
A library of thousands of materials, models, and lights
A vast range of assets, to meet an immense variety of needs.
More than 40 collections to fit the needs of your project
Assets grouped by theme and industry – automotive, food, packaging, fashion, and much more!
Use Substance 3D materials throughout your creative pipeline
Substance 3D materials can be used directly within all major 3D software.
Substance 3D Designer
OPERATING SYSTEM
Minimum RequirementsWindows
Mac OS
Linux
|
Recommended RequirementsWindows
Mac OS
Linux
|
Optimal RequirementsWindows
Mac OS
Linux
|
GENERAL RECOMMENDATIONS
To get good performance when using the UV Tile workflow we advise to use:
- 32GB of RAM
- GPU with 8GB of VRAM
- SSD to store both project and application cache.
Miscellaneous:
- For working in comfortable conditions we recommend a monitor with a resolution greater than 1 Mega Pixel and wider than 1280 pixels.
- Exporting at 8K (8192*8192 pixels) requires a GPU with more than 2GB of VRAM.
- Only versions 2019.x and above have been notarized in order to run on MacOS 10.15 (Catalina).
- On CentOS 7.5 or older, the application may not start because of library dependency issues (FT_Get_Font_Format error). We recommend updating the system or installing the following library.
- To use the software via RDP (Remote Desktop) see the dedicated documentation page .
- Crash on Ryzen CPU when baking, can be fixed by updating the BIOS.
SUPPORTED GPUS
Below is a list of the GPU models compatible with the application:
- NVIDIA GeForce GTX 1060 and above
- NVIDIA Quadro M2000 and above
- AMD Radeon RX 580 and above
- AMD Radeon Pro 5300 M
Note: Computation freeze can happen in some rare cases on AMD VEGA GPUs.
UNSUPPORTED GPU CONFIGURATIONS
- Mac:
- Only official Apple configurations are supported
- eGPUs are not currently supported and may have stability issues
- Linux:
- Mesa drivers on Linux are not supported
- Integrated GPUs are not supported.
MINIMUM GPU DRIVERS VERSIONS
Below is a list of the minimum GPU drivers version required for the application to run fine. This list may be subject to changes as new versions are released. To download new drivers see: GPU has outdated drivers
Vendor | Platform | Version |
---|---|---|
NVidia | Windows |
|
Linux |
|
|
AMD | Windows / Linux |
|
Intel | Windows / Linux |
|
On Mac OS the GPU driver is provided by the operating system itself. Update to the latest version of your OS to access the newest driver.
GPU RAYTRACING FOR BAKING
To enable GPU Raytracing via Optix or DXR the minimum drivers recommended above must be installed.
DXR requires the following minimum configuration :
- Windows 10 version 1809 (build number 10.0.17763), see this page for more information
- GPU with Pascal architecture (Nvidia GeForce 10XX)
Substance Designer
OPERATING SYSTEM
Minimum RequirementsWindows
Mac OS
Linux
|
Recommended RequirementsWindows
Mac OS
Linux
|
Optimal RequirementsWindows
Mac OS
Linux
|
General recommendations
- For working in comfortable conditions we recommend a monitor with a resolution greater than 1 Mega Pixels and wider than 1280 pixels.
- Only versions 2019.x and above have been notarized in order to run on MacOS 10.15 (Catalina).
- On CentOS 7.5 or older, the application may not start because of library dependency issues (FT_Get_Font_Format error). We recommend updating the system or installing the following library.
- Remote Desktop connection is possible if an OpenGL 3.3 context is available. It will work on Nvidia Quadro but not on Nvidia GeForce because it provides only an OpenGL 1.4 context. If this is an issue, we recommend using alternative solutions such as VNC/Teamviewer.
- Steam version users should disable the Steam Overlay for Designer, as it may cause performance issues when active.
SUPPORTED GPUS
Below is a list of the GPU compatible with the application :
- NVIDIA GeForce GTX 1060 and above
- NVIDIA Quadro P2200 and above
- AMD Radeon RX 580 and above
- AMD Radeon Pro 5300 M
Note:
TDR (Windows only)
For the best overall stability while performing heavy computations on the GPU – e.g. rendering complex graphs, rendering in the 3D View, exporting a scene from the 3D View, etc. – it is strongly recommended to make sure the Timeout Detection and Recovery (TDR) match the recommended values in this page of our documentation.
UNSUPPORTED GPU CONFIGURATIONS
- Mac:
- Only official Apple configurations are supported
- eGPUs are not currently supported and may have stability issues
- Linux:
- Mesa drivers on Linux are not supported
- Integrated GPUs are not supported.
MINIMUM GPU DRIVERS VERSIONS
Below is a list of the minimum GPU drivers version required for the application to run without issues. This list may be subject to changes as new versions release.
Vendor | Platform | Version |
---|---|---|
NVidia | Windows |
|
Linux |
|
|
AMD | Windows / Linux |
|
Intel | Windows / Linux |
|
Note:
- On Mac OS the GPU driver is provided by the operating system itself. Update to the latest version of your OS to access the newest driver.
GPU RAYTRACING FOR BAKING
To enable GPU Raytracing via Optix or DXR the drivers recommended above must be installed.
DXR requires the following minimum configuration :
- Windows 10 version 1809, see this page for more information
- GPU with Pascal architecture (Nvidia GeForce 10XX)
Substance Sampler
OPERATING SYSTEM
Minimum RequirementsWindows
Mac OS
Linux
|
Recommended RequirementsWindows
Mac OS
Linux
|
Optimal RequirementsWindows
Mac OS
Linux
|
GENERAL RECOMMENDATIONS
- For working in comfortable conditions we recommend a monitor with a resolution greater than 1 MegaPixel and wider than 1280 pixels.
- Only versions 0.8.x and above have been notarized in order to run on MacOS 10.15 (Catalina).
- On CentOS 7.5 or older, the application may not start because of library dependency issues (FT_Get_Font_Format error). We recommend updating the system or installing the following library.
- The Remote Desktop connection is possible if an OpenGL 3.3 context is available. It will work on Nvidia Quadro but not on Nvidia GeForce because it provides only an OpenGL 1.4 context. If this is an issue, we recommend using alternative solutions such as VNC/Teamviewer.
SUPPORTED GPUS
Below is a list of the GPU compatible with the application:
- NVIDIA GeForce GTX 1060 and above
- NVIDIA Quadro P2200 and above
- AMD Radeon RX 580 and above
- AMD Radeon Pro 5300 M
UNSUPPORTED GPU CONFIGURATIONS
- Mac:
- Only official Apple configurations are supported
- Linux:
- Mesa drivers on Linux are not supported
- Integrated GPUs are not supported.
IMAGE TO MATERIAL (AI-POWERED) AND DELIGHTER
The image Delighter is only available under the following configuration:
- Windows (version 10 minimum) and Linux
- GPU with more than 2GB of VRAM
- GPU compatible with Nvidia CUDA version 11 and CUDA capabilities >= 3.5
The list of NVIDIA architecture supported are:
- Maxwell (Quadro Mxxx)
- Pascal (GeForce 10 series & Quadro Pxxx)
- Volta (Titan V && Quadra GVxxx)
- Turing (GeForce 16 series + GeForce RTX 20 series & Quadro RTX x000)
- Ampere (GeForce RTX 30 series)
RECOMMENDED GPU DRIVERS VERSIONS
Below is a list of the minimum GPU drivers version required for the application to run fine. This list may be subject to changes as new versions release.
Vendor | Platform | Version |
---|---|---|
NVidia | Windows |
|
Linux |
|
|
AMD | Windows / Linux |
|
Intel | Windows / Linux |
|
Note:
- On Mac OS the GPU driver is provided by the operating system itself. Update to the latest version of your OS to access the newest driver.
Substance Stager
OPERATING SYSTEM
Minimum RequirementsWindows
Mac OS
|
Recommended RequirementsWindows
Mac OS
|
Optimal RequirementsWindows
Mac OS
|
GENERAL RECOMMENDATIONS
- For working in comfortable conditions we recommend a monitor with a resolution greater than 1 Mega Pixels and wider than 1280 pixels.
SUPPORTED GPUS
Below is a list of the GPU compatible with the application:
- NVIDIA GeForce GTX 1060 and above
- NVIDIA Quadro P2200 and above
- AMD Radeon RX 580 and above
- AMD Radeon Pro 5300 M
UNSUPPORTED GPU CONFIGURATIONS
- Mac:
- Only official Apple configurations are supported
- eGPUs are not currently supported and may have stability issues
- AMD
- Stager does not work on AMD Radeon RX 6000 series cards at this time.
RECOMMENDED GPU DRIVERS VERSIONS
GPU rendering is only available on Windows with NVIDIA graphics cards.
Below is a list of the minimum GPU drivers version required for the application to run fine. This list may be subject to changes as new versions release.
Vendor | Platform | Version |
---|---|---|
NVidia | Windows |
|
Linux |
|
|
AMD | Windows / Linux |
|
Intel | Windows / Linux |
|
Note:
- On Mac OS the GPU driver is provided by the operating system itself. Update to the latest version of your OS to access the newest driver.
Reviews
There are no reviews yet.