Cinema 4D is the pro’s choice for 3D modeling software. With its intuitive, fast, powerful, and stable toolset, Cinema 4D makes 3D modeling and design easier and more efficient than ever— perfect for unleashing the creative potential of professionals in design, motion graphics, VFX, AR/MR/VR, game development, and more. Any creator is sure to appreciate the stunning results they will achieve while they work independently or with a team.
Maxon’s Cinema 4D allows users to animate, simulate and render their designs with ease. Working with the software feels like an adventure as it’s both flexible and robust; integrating high-end features all in one package. Creating extraordinary projects has never been simpler or faster — you can quickly bring any idea you have to life, thanks to Cinema 4D’s cutting-edge capabilities!
No matter your experience level or skill set, Cinema 4D supports your creativity every step of the way! Its vast library of built-in tools lets users customize a workflow that fits their individual needs. With such a wide range of versatile features at their disposal and ready-to-use models available for immediate utilization in projects to create objects from architectural plans to costume props – filmmakers, video editors and animators alike can tap into its capabilities to bring their stories vividly alive!
Cinema 4D brings sleek professional-quality film visuals right at your fingertips with refined physics simulations and animations that are guaranteed to captivate viewers and audiences! Get ready to take your creations to amazing heights of visual artistry with Maxon’s Cinema 4D.
AWARD-WINNING MOGRAPH
MoGraph is a procedural modeling and animation toolset that gives motion designers the ability to quickly and easily create complex and abstract animations. At the heart of MoGraph is the Cloner object which allows you to duplicate objects in a variety of ways. Add MoGraph’s powerful collection of Effectors to the mix and you can put everything in limitless motion using sound, fracturing, fields, and so much more – often without creating a single keyframe! MoGraph is the go-to system for professional broadcast graphics designers and was recognized by the Academy of Motion Picture Arts and Sciences with a Technical Achievement Award in 2019.
EASY TO LEARN – EASY TO USE
Cinema 4D is widely recognized as one of the easiest and most accessible 3D packages to learn and use. To soften that learning curve Maxon offers thousands of tutorials on Cineversity and hundreds of Quick Tips. Maxon’s Training team also hosts weekly and monthly live webinars to help new and existing users succeed. Check out Maxon’s archives and events schedule for more information.
WHAT’S NEW IN MAXON CINEMA 4D SPRING 2023 UPDATE
The latest release of Cinema 4D optimizes your workflow with a new commander and improvements to Nodes – benefiting both Capsule and Material creation. A new Thicken generator expands the procedural modeling options. Thanks to its parametric nature and support for both vertex maps and polygon selections, you’ll find tons of uses for the powerful new generator. Furthermore, Cinema 4D’s Unified Simulation is even better – with Pyro previews in Cinema 4D now supporting color and lighting.
Commander
Cinema 4D’s Commander now offers quick and easy access to Maxon Capsules as well as your own assets and presets. Easily discover and apply Capsules, add Redshift materials and utilize the power of Maxon’s Node-Based Capsules like Backdrop primitive and Spline tools.
Modeling
All new Thicken Generator – The all-new Thicken Generator enables you to add extra dimension to all your models. Great for setting up floorplans and 3D prints, this object generates a procedural shell based on an existing mesh and preserves corners and perpendicular edges. It can be used in many ways due to its support for vertex maps and polygon selections.
Symmetry Improvements
Normal Deformation
Nodes
Cinema 4D now offers a cleaner Node UI that will help you navigate your nodes setups with a cleaner interface that features more prominent color-coding and more and makes it easier to work with nodes and create efficient node-based capsules.
Identify port data types through shapes and colors
New commands and behaviors
New performance heat maps
Enhancements to Data Inspector debugging
New core nodes that power additional capsule capabilities
Simulation
Cinema 4D’s Unified Simulation System received several improvements:
Pyro previews in Cinema 4D’s viewport now support color and lighting – great whether you’re setting up a sim or sharing a high-quality preview render.
Emitters now include support for Maxon Noise and vertex maps.
Destructor Force limits Pyro to the inside or outside of a box.
Pyro Output generates automatically for Redshift renders and can be easily switched between Simulation Scenes.
Balloon sims also now support vertex maps, allowing you to create seams and control areas of inflation
Maxon Cinema 4D Features Highlights
For a full list of features, see the Details tab.
PLACEMENT TOOLS
Next-Level Set Dressing
Cinema 4D’s placement tools set the stage for creativity with intuitive and powerful tools for placing objects within a scene. For example, creating an environment, adding props, and kitbashing are as simple as dragging and dropping objects onto one another, painting them onto a surface, or allowing them to fall into place with the help of dynamics.
Place Tool
The Place Tool allows efficient and intuitive placement of an object on the surface of existing scene elements. To clarify, it uses handles to easily scale and rotate the elements. Place objects directly from the Asset Browser. The, interactively copy and place objects in your scene. Automatically place objects according to their bounding box or defined axis, with an optional offset.
Scatter Pen
The Scatter Pen makes it easy to scatter a single object or a selection of objects onto any surface. Simply drag it within the view. Control the spacing and alignment, the frequency of each object, and vary the position, rotation, and scale of the placed objects. Paint random distributions or in clearly defined strokes. So, you painted too many or in the wrong location? No problem, just use the removal tools to clean up your scene or move objects individually with the Place Tool.
Dynamic Placement
Dynamic Placement offers the ultimate option for intuitively placing objects into a scene, with high-performance dynamics providing actual collisions between objects. With the Dynamic Placement tool, clump objects together or naturally drop them onto a surface of objects. Do this with the power of Cinema 4D’s physics simulation. Automatically generate simplified proxy geometry for fast and accurate dynamics.
ASSET BROWSER
Powerful, Flexible Asset Management
The Asset Browser provides easy access to libraries of preset content stored locally or online, including a vast collection of 3D objects, materials, and node capsules available to Cinema 4D subscribers. The library can be browsed or searched, and each asset includes rich metadata and keywords. Assets are downloaded on-demand, so there’s no need to pre-download huge libraries of assets. They’re also cached on your local computer, so your favorite assets are immediately available for re-use.
Keywords, Search and Filtering
Keywords can be added to your assets making content easily searchable. Save your frequent searches in smart folders and when assets are added later with the same keywords, they will be added automatically to those folders.
Asset Versioning
Incredibly useful in complex production pipelines. As the project evolves the asset can evolve with it. Rolling back to a previous version or updating a scene with the latest version is as easy as a few clicks.
Objects, Instances, or References
Insert object-based assets as objects, Instances, or References for an extremely flexible and efficient workflow.
Add Your Own Assets
Create your own libraries and add your own assets by dragging them right into asset folders.
MAXON CINEMA 4D’S SCENE MANAGER
Scene Nodes / Scene Manager (preview)
Experience first-hand how things are taking shape as work continues on Cinema 4D’s new core. Cinema 4D’s Scene Manager uses powerful, node-based assets to construct procedural geometry or entire scenes in a hierarchy-based view. The Scene Manager will eventually offer a fast and creative workflow much like Cinema 4D’s Classic Object Manager. Furthermore, easily integrate Classic C4D objects by simply dragging them into the Scene Manager. Everything you do within the Scene Manager creates a corresponding node graph within Scene Nodes. In other words, you can choose whichever workflow you prefer or the job demands.
Scene Nodes
With Cinema 4D’s Scene Node core, manage relationships and dependencies between objects. In addition, construct and modify geometry, and build reusable assets.
Scene Nodes Debugging
Effectively debug scene node systems with the help of an information overlay. Similarly, port debugs panels within the Node Editor. Finally, use the powerful Data Inspector window for detailed introspection of arrays and other complex data types.
Distributions, Nodes, and Capsules
The true power of Scene Nodes is the ability for TD-level users to expand the ecosystem without a single line of code. Additionally, these both expand possibilities and serve as a useful example of the type of tools users can expect as Scene Nodes continue to mature.
OPERATING SYSTEM
Windows:
Windows 10 Version 1809 or higher – or Windows 11
Intel 64-bit CPU or AMD 64-bit CPU with AVX support
8 GB RAM, recommended 16 GB
MacOS:
macOS 10.15.7 or higher
Intel-based Apple Macintosh with AVX support or Apple M1/M2-powered Mac
4 GB RAM, recommended 8 GB
Linux Command-Line Rendering:
CentOS 7, 64-bit
Ubuntu 18.04 LTS, 64-bit
Online connection required.
GRAPHICS CARDS
Windows:
Minimum: NVIDIA Maxwell GPU, AMD Polaris (AMD GCN 4), Intel Kaby Lake or newer supporting DirectX 12 with feature level 11.0
Minimum GPU Driver: NVIDIA 461.40, AMD 21.3.2, Intel 27.20.100.9168
macOS:
Metal: macOS GPUFamily1 v3 or higher (see about this Mac → System report → Graphics/Displays)
GPU: only official supported hardware by Apple (feature set macOS GPUFamily1 v3+)
e-GPU: only official supported hardware (please refer to https://support.apple.com/en-us/HT208544)
Although Cinema 4D supports all DirectX 12 feature level 11.0 or Metal GPUFamily1 v3-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. For Intel GPUs we recommend 16 GB of RAM due to integrated GPUs using up to the half of the computer’s available RAM.
Maxon is not responsible for the compatibility of individual graphics cards with the DirectX 12, OpenCL or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.
Please make sure that you always use the most current official graphics card driver (no beta versions).
Important Notice from Maxon
We test the compatibility of our products with the driver and OS versions available at the time of the announcement of a new Cinema 4D release and focus on typical mid-range to high-end systems and basic coverage on low-end (min. requirements) systems. Additionally, we try to keep up with hardware, driver, and OS updates as soon as they are released.
Nevertheless, please understand that we cannot guarantee support of new hardware and operating systems shipped after the announcement of this Cinema 4D version.
The technical specifications of Maxon products are constantly changing. Please use the most current version of the software to test its compatibility on your computer (especially if you have a more elaborate configuration).
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